![]() It looks like it works similarly to Smoothie 3D and Archipelis, except that the objects created don’t have to be symmetrical and you can paint directly onto the models you create in the program rather than having the image reference mapped as the texture. It is aimed toward children for 3D printing use. ![]() The other day I also came across a Japanese software called MagicalSketch 3D. It is a software that creates 3D objects from 2D strokes.It has since been discontinued because the developer has been working on a newer tool for Unity called Clayxels. The developer Andrea Interguglielmi used to work at Dreamworks. I came across an experimental project called Galumph. Unfortunately the actual software is pretty outdated, but it was ahead of its time. If you are interested in the science of the technique behind the software there is lots of information here. A software developer called Ryan Schmidt worked on a project called ShapeShop. I did some research and also came across some other sketch based modelling software. This limitation was overcome by exporting mesh parts and using them in Blender though. Archipelis is limited to creating simple symmetrical models, whereas I was able to lock images to parts of meshes in Smoothie 3D and move those mesh parts around to create non-symmetrical models. There were some useful features from Smoothie 3D I wish had been included in Archipelis but it is useful if you combine it with Blender. The parts were imported into Blender where I sculpted a bit more detail and painted them before rigging the model and posing it. I created the torso, arms and tail in Archipelis and then exported the mesh parts as obj files. Squirrel Mascot for the Art Squirrel Blog
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